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Book
Title: The Immortal Game: A History of Chess
Author:
David Shenk
Publishing
Company: Anchor Canada
Year: 2007 (paperback)
#
of Pages: 327
ISBN
#: 978-0-385-66227-7
$22.00
4 Stars
Reviewer: Deborah Ground Buckner
The Immortal Game A History of Chess, or, How 32 Carved Pieces
on a Board Illuminated Our Understanding of War, Science, and the Human Brain, by David Shenk, takes
the reader on a trip through the ages to see how a board game was developed and
changed by the people who played it and how the people who played it developed
and changed.
The Immortal Game is a reference to a game
of chess played in London on June 21, 1851, between Adolf Anderssen and Lionel
Kieseritzky. The two simply engaged in a
simple game, for practice and recreation, but the moves that followed (all of
which are set out with commentary in the book) led to a game that has been
studied ever since and dubbed as "immortal."
Shenk
offers the stories of his personal journey with the game of chess, but also
traces the game from its development in the 600s, hand-in-hand with Islam. Persian Muslims played a game called chatrang, a war game that relied on
intelligence rather than force.
Ninth-century poet Ali ibn al-Jahm wrote: "The [board] is placed between two friends of
known friendship. They recall the
memories of war in an image of war, but without bloodshed. This attacks, that defends, and the struggle
between them never languishes."
Arab
Muslims, without the ch and ng sounds in their language, called the
game shatranj. By the ninth century, the game had reached
Constaninople. By the tenth and eleventh
centuries, the game had spread throughout Europe, and became known in
English as chess.
The
fifteen and sixteenth centuries in Europe saw many powerful queens: Isabella of Castile, Mary Tudor, and
Elizabeth I, for example. A powerful
piece in the game, originally known as the Minister, transformed into the
Queen. As historian Marilyn Yalom wrote
of Queen Isabella: "A militant Queen
more powerful than her husband had arisen in Castile; why not on the
chessboard as well?"
Such
anecdotes are found throughout the pages of The
Immortal Game. My favorite is a
story of Benjamin Franklin, a chess fanatic, engaged in a game in France in 1774. When his king was placed in check, Franklin ignored the situation
and moved another, unrelated piece. His
opponent objected: "Cannot you see, sir,
that your King is in check?" Franklin replied, "I see he is in
check. But I shall not defend him. If he was a good King, like yours, he would
deserve the protection of his subjects; but he is a tyrant and has cost them
already more than he is worth. Take him,
if you please. I can do without him, and
will fight out the rest of the battle en
republicain."
It
is a story that illustrates the use of the game as a political tool, both for
purposes of communication and competition.
Shenk writes of the monumental victory of American Bobby Fischer against
Russian Boris Spassky. The two faced
each other in Reykjavik, Iceland, in July of 1972. When Fischer was declared the winner after a
21-game match, he became an American hero.
Tragically, at the recent end of his life, Fischer had become better known
for his erratic mental health, but the importance of that victory should never be
forgotten. (It was what turned me to the
game, and I still have my copy of Bobby
Fischer Teaches Chess to prove it.)
Shenk
includes an interesting discussion of mental health issues affecting many of
the great chess players of history. The
statistics are disturbing. Tim Redman of
the University of Chicago offers this
insight: "After all, what is a chess
tournament? A chess tournament is, by
definition, an activity in which you spend many hours each day, using your best
intellectual and imaginative abilities to figure out how the other player is
out to get you. [It is a] constant
exercise of [the] 'paranoid faculty.'"
The
play of chess, through the "four great eras" of Romantic, Scientific,
Hypermodern and New Dynamism, is discussed, and the final chapters of the book
address the question of artificial intelligence, the development of computer
chess programs and the historic matches between Garry Kasparov and a program
known as Deep Blue.
This
is an enjoyable read for a chess buff, a history buff, a computer science buff,
or anyone who likes a good story of relationships, intrigue, and fanaticism.
Appendices
include: The Rules of Chess; A recap of
The Immortal Game along with five other great historic games; and Benjamin
Franklin's delightful essay, "The Morals of Chess." There are 27 pages of sources and notes, and
an index.
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